So it came to our attention the other week that the texture sizes used in the map were ridiculously large being 64MB each. This resulted in our build being almost 2GB, which is way too large.
After some compression to the files, I've reduced the build down to almost 400MB. Further optimization to the build is needed to get it a little bit further down in size but for now it's much, much better!
Heres some screen shots of previously mentioned trigger zones we've been implementing.
The areas for the trigger zones are a transparent red so we can actually see the trigger area, when the game is fully built these areas will be completely transparent.
Sunday, 24 November 2013
Thursday, 14 November 2013
Week 6 - The forgotten weeks.
It been a bit of time since an update. Unfortunately this did slip my mind numerous times but I'll try to keep the updates a little bit more frequent.
Firstly, its been more scripting for the past couple weeks. Progress has been made (screenshots will be posted), messed around with trigger areas which have worked quite well. Further refinement is needed obviously but for the mean time, its doable.
Secondly, I've been assigned a room to model but so I'm able to actually have some modelling work in the game. Its a simple laboratory room, I don't have to mess with textures too much as the others have done that already and I don't want to change the textures and have one room look totally different from the others.
Every other week we're working with Boon Hwee Yeo, he works in the industry and has great knowledge on most things and is able to help with our timeline and getting our production on track if we have problems.
Anyways, I'll try to update more often and keep the screenshots of what I'm doing up-to-date as well.
Firstly, its been more scripting for the past couple weeks. Progress has been made (screenshots will be posted), messed around with trigger areas which have worked quite well. Further refinement is needed obviously but for the mean time, its doable.
Secondly, I've been assigned a room to model but so I'm able to actually have some modelling work in the game. Its a simple laboratory room, I don't have to mess with textures too much as the others have done that already and I don't want to change the textures and have one room look totally different from the others.
Every other week we're working with Boon Hwee Yeo, he works in the industry and has great knowledge on most things and is able to help with our timeline and getting our production on track if we have problems.
Anyways, I'll try to update more often and keep the screenshots of what I'm doing up-to-date as well.
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