So it came to our attention the other week that the texture sizes used in the map were ridiculously large being 64MB each. This resulted in our build being almost 2GB, which is way too large.
After some compression to the files, I've reduced the build down to almost 400MB. Further optimization to the build is needed to get it a little bit further down in size but for now it's much, much better!
Heres some screen shots of previously mentioned trigger zones we've been implementing.
The areas for the trigger zones are a transparent red so we can actually see the trigger area, when the game is fully built these areas will be completely transparent.


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