Wednesday, 4 December 2013

Week 9 - AI test battle

Currently the AI (and we always knew this) is a fickle beast and while good progress has been made with writing our own finite state machine; it is still troublesome. Some last attempts are being made to try and use a sort of tutorial AI from a lovely programming book that has been lent to me.

Our next week and a bit with be completely play testing our game to get lighting, events, gameplay and all that good stuff working well for our next submission. While scripting and this sort of functionality is slow for a less that novice person such as myself; happily the look of Nyx is excellent and is something I, and the rest of us, are (and should be) proud of.

Once this AI test is complete I shall return with results.

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