Sunday, 8 December 2013

Week 9 - End of the Week

As there is only one week left to have our prototype game complete; things do seem to be coming together quite nicely. We've gotten about 95% of our audio, modelling and texturing done; scripting is another  thing  but  we  gotten  far  enough  with  it  to  have  a  decent  amount  of  functionality  for  the prototype. The characters have been rigged and can replace the blocks we've been using for our main character and while the animation on everything isn't 100% its still enough for our prototype; which is what we're aiming for at the moment.

I've started to see if we can use PlayMaker to create our AI and it does seem a lot more simple to use then attempting to write our own AI. Once I've gotten a bit more experience with it, I think implementing the AI into the game should be a lot simpler especially since we want to steer a little bit away from a complex AI to something a bit more simple while using events, lighting  and  audio  to  our advantage.

Anyway, for now there isn't any screen shots I can really post since the other day but once some more progress has been made with PlayMaker some screenshot will be uploaded to show the progress.

Thursday, 5 December 2013

Week 9 pt. 2

After working through an excellent AI script tutorial, I have finished messing around with it and it seems to work quite brilliantly. Not over complex but works flawlessly for what you want it to do.
I think that if more trouble are had trying to create our own AI that this backup AI would be quite sufficient.

All in all, I'm very happy with the progress that is being made throughout our whole group and am excited for what our finish product will look like.


 Because its difficult to put up nice screenshot unlike the modelling portion of our group, I thought, why not show what I've done too.
While its length and complexity isn't mind blowing; for someone with at little experience at I have with scripting and programming in general, its pretty amazing that it does what you want it to do; being patrolling an area, chasing a specific target and shooting at that same target when its in range.

Anyways, thats it just for the moment. More to happen soon!

Wednesday, 4 December 2013

Week 9 - AI test battle

Currently the AI (and we always knew this) is a fickle beast and while good progress has been made with writing our own finite state machine; it is still troublesome. Some last attempts are being made to try and use a sort of tutorial AI from a lovely programming book that has been lent to me.

Our next week and a bit with be completely play testing our game to get lighting, events, gameplay and all that good stuff working well for our next submission. While scripting and this sort of functionality is slow for a less that novice person such as myself; happily the look of Nyx is excellent and is something I, and the rest of us, are (and should be) proud of.

Once this AI test is complete I shall return with results.